This project started with a question about how to get terrace striation in textures that matched the vertical displacements of the terrace modulation. Soon, we’ll get a new component that makes this happen in a great way, but for now it takes a bit of work to figure out and implement.
This project contains one option for capturing the striations from the results of the Terrace device, subtracted from the source terrain, and then filtered a few ways to bring out the detail. I sort of crashed in the middle of the afternoon, so technically, this is a project started yesterday but I could have finished in a day if I’d stayed on it.
Here are screenshots of the graph and resulting textured mountain:
For the curious, here is the file: fiddle 211026 01.tmd (493.6 KB)