Tile build and non square terrain issue

Looks like the settings an implementation for tile build/export does not respect NON square terrain?

While the visual representation of the tiled build will always be a square, I can confirm that a tiled build will still work properly (or at least, the test I just ran worked as expected) with non-square terrains. If you’re seeing an error or having issues with the tiled build, posting screenshots of the error could help diagnose the issue.

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