Tile mesh

Hi WM masters!

I can tile the Heightmap but can I Tile the meshoutput in WM?
I now export the mesh in .obj and then import it to 3DS and then I need to split the mesh in to 4 pieces then I can import it in to UDK
UDK can only handle 65K vertex meshes

Hi there,

Absolutely (at least, when using the Pro Edition). Just make sure your mesh output is enabled for tiled output, and that that resolution limiter is set to 65k triangles. Then do a Tiled build, exporting the meshes and optionally any other parts you want to use in pieces as well (such as perhaps textures)