I’ve been trying to do a tiled build for the Mountain Texture Showcase using the Alpine Lakes 3028 build. It always fails with Tile 0,0 not able to finish the blending phase (everything else builds successfully). I have tried various tiles sizes and number, always the same result. Memory isn’t the issue.
The Water devices do have some problems with producing proper results with tiled builds - they are marked with a (!) in the device view for this reason - but it usually is more of an issue with regards to accuracy – in short, the drainage area calculated will be wrong if there are large drainage basins off-tile. Increasing the tile blending percentage will help with this.
With all that said I can’t replicate this issue. Can you share your modified world file that exhibits this problem for us to replicate?
This world is slightly modified, I have sent the output of the water device to a mesh export and build 4x4 files at 4096. The resulting screenshot:Mountain Texture Showcase.tmd (130.2 KB)
I took a look, I believe what’s happening here is that the Mesh Output is failing when building tiles that have no river data in them; it’s not distinguishing between a successful export attempt with no data, and a failed export attempt.
I’ll see if I can get a bugfix for this readied!
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