Hi,
I have noticed this behavior when using tiled builds and the tile numbering.
If I have a 4 x 4k m world build and I want to render the center 2 x 2km in a tiled build the tile numbering at zero. Is there a way for the extents to start at the index of the complete world as opposed to the current extents setting. I know I can set the start numbering for the tiles in the tile build dialogue, can I specify this start value in an automation script. The documentation does not mention I can specify these values via automation.
I am asking this because I am trying to build an automated set-up that can tile build specific tiles on request and differing size dimensions of tiled builds. I want these tiled builds to respect the total size world tile numbering, I do not want to create a lot of rendering extents inside a tmd file as this will make the file less portable for iterating with etc.
I suppose being able to specific a master extent and then a sub extent that can understand its position in the full world would solve this issue also.
Thanks,
R.