I am having this issue right now and I’m wondering if your able to help me out.
I have a world machine file and I do a tiled export as .r16 files.
if i import these into another world machine file with a tiled input everything looks great
The problem occurs when I do a file rename of the files and turn them into a .raw file which is what my engine needs. Now if I rename these files back to .r16 and try to import them back into world machine I get differences in the terrain along the tile edges, as if i had done a tiled export without any blending. This is truly odd as the same files were completely fine when i imported them prior to any extension renaming of them. The input settings have not changed between attempts.
I have tried importing them as .raw files but I get an error saying “Could not detect tileset!” but renaming them back to .r16 allows them to be imported.