So I am a Unity user who is trying to make a tiled export of my terrain. However the tiled exports looks radically different than the standard export.
The terrain is 20002000500m and I export as r16. After doing so I change the file extension from .r16 to .raw in order for Unity to accept it as a heightmap.
It works fine for a standard single terrain tile export. This gives me an expected result. However a tiled export (41000100*500m) gives me odd results. Please see the attached image;
As you can see the tiled terrain looks very different. The differences are most visible on the centrepiece mountain which looks quite odd in the tiled version.
I am using World Machine Professional Build 3019 64bit.
If you are interested you can grab the scene file here; https://drive.google.com/open?id=1eydYT1wGwpBXlbRPBGPB2rN6sclgzqWx
I am contemplating resorting to just exporting a really highres version of the single terrain and cutting it up in Photoshop but I feel I am just missing something. I found this similar thread but doesnt seem to be that problem I am facing; http://forum.world-machine.com/index.php?topic=3310.msg14604#msg14604
Any help would be greatly appreciated. Thanks in advance