Hi
Thanks for that help
I tried that and exported the top 4 tiles as PNG’s. That works OK. There are two strange things though. The first is that comparing the PNG tiles to a PNG of the entire terrain output in Photoshop it looks like its actually exported the bottom four tiles rather than the top four. But also when I try to bring the tiles back into WM using Tiled File Input and selecting the x0,y3 PNG as the starting tile and the x3,y3 tile as the ending tile it doesn’t accept it as a valid tileset.
So I tried changing it so it exported the bottom four tiles ( x0,y0 to x3,y0 ). In this case it actually exports the top four tiles ( at least looking at the PNG exports )! But I am able to get these four back into WM using Tiled File Input. I do have to tick ‘Flip Y-orientation of tiles’ though and then they appear as the bottom 4 tiles as they should do! I’m confused myself so probably not explaining it very well, I can only suggest trying it ( if you have time and want to know what I’m rambling about lol !
The idea behind this is to make a strip of terrain that can be exported and brought into something like Z-brush where we would have more fine control over actual feature placement. Then to export out of Z-brush and back into WM to Erode the terrain. That might be used to create Lightmaps in a game. Its just a theoretical pipeline at the moment.
So I kind of have something that works, the only thing that worries me is that when the 4 tiles are input WM sticks them back into a square terrain so that they occupy the bottom 4 tiles and the remaining 12 tiles are completely flat at 0 metres. This would be a problem because when I use Erosion it erodes the top edge of the 4 tiles down to the flat area.
It may be that I have to export all 16 tiles , work just on the bottom 4 but keep the others for when I re-input the tiles.
The other thing I’ve noticed is a what looks like a slight loss of detail from when I build the Tiled File Input compared to the original terrain. Is this because 16 bitPNG is a compressed file format and therefore there is some loss? Would Tiff be a better option?
Thanks for your patience!
Trevor