This is probably not a big issue for someone who knows what is going on.
I exported a 15 * 15 km terrain for an island I created in world machine.
This is what it looks like in world machine :
I followed the guide for importing to unreal, including changing the z axis value, flipping the y axis, sharing edge vertices etc.
Then I waited for 4 hours whilst world machine built my terrain (lots of coffee and house of cards were consumed)
When it was completed, I enabled world composition in unreal, and imported my tiles.
This was the result :
The Z axis looks okay to me… but…
First off, the terrain seems to be squished into the scene horizontally, if you compare the two images…
Also, it seems to have been horizontally flipped somehow.
Any ideas how I can correct this?
L