Hi there,
My questions are a follow the previous topic I posted a few days ago.
basically I am working on a large tiled terrain, the basic terrain is generated from DEMs, my terrain is 16 by 13 tiles each tile is 110 Kms Square.
I have set up my tree and it all works fine so far…
the issues i have are when building a tiled world.
1-Normal & texture Maps/ When exporting Normal and Colour maps, I get horizontal banding on each tile, it is more evident in the normal map than the colour map, I have tried all format PNG, BMP and Tiffs both 8 bit and 16 bit and still cant get rid of it, If i do a normal build the issue doesn’t happen.
2-Mesh Export/ When exporting the mesh no matter what software I import the mesh to Maya, XSI or Max the mesh is always perpendicular to the world and has to be rotated in scene, am I missing an option to change the mesh axis?
3-Scaling/ The world and all the units in WM are set to Kms yet when importing to a 3D software it always comes in too small and needs to be scaled up massively despite the 3D package being set to kilometers as well.
4-On our project we are flying from one end of the map to the other end of the map, is there a way to export the tiles at different resolutions where I can have the origin and destination tiles exported at a high res and the in between tiles at a low res? and still maintain the tiled nature of both the Mesh and the maps?
Any help or advice on these would be much appreciated.
Many thanks