I am compiling a tiled output to produce a 10240X10240
using:
always use current render extents
always output all tiles
tile resolution: 1024x1024
tiles per side: 10 X 10
blending percentage: 25%
Merge on
share edge verts 0n
but when I assemble them or merge them I notice that slopes have missing pieces, whole lines cut into the texture it is really odd… here is a 1024X1024 (scaled down obviously):
What am I doing wrong?