There are more and more programs popping up which utilize procedural noise functions to enhance the look of bitmaps when creating textures for games. DDO and Allegorithmic’s Substance Designer are two examples.
World Machine can do alot of what these programs already do but when using any of the included noise functions, the lack of tiling noise breaks the textures and renders them almost useless. It’s a shame because World Machine can be used for far more than terrains.
This layered rock material It was 100% created in World Machine. Unfortunately, it can’t be used as-is because the edges won’t tile. Using the seamless tiling macro that was created long ago does not produce clean results.
Please remnant, consider added tiling to the noise functions in your excellent program. You know many professional studios use it and they’ll love you more for it.