Hey Remnant,
I’ve been building a pretty decent world machine platform that takes in 4 tiles and generates splatmaps for terrain painting as well as I am currently working on the treemap creation part and soon to move onto bush and grass maps but I have a major issue that I am hoping you can help me on.
First of all I’ve encountered the bug of when you delete a route point and go to save the world it crashes WM 100% of the time. So with that I ended up losing a fair portion of my tree map macro creation but thankfully I had saved recently enough that I didnt lose it all. But now whats happened is I took a number of devices for the Treemap feature and created a macro of it, no problem there, I then saved it and life was good, but there were these two route points left over that were not connected to anything so I figured I would give it another shot and delete them thinking if it crashes at least I will have a more recent save.
So I hit delete on them both and try to save it and boom WM crashes. Ok fine lets load up the last save and carry on and ignore those points right? Nope, now whenever I open the file WM crashes. I’ve tried looking for the error log file but none seems to get created so I cannot even provide that.
I’ve attached the world file in the hopes that you can fix whatever is causing the issue and send it back or send a tool/steps that I can fix it myself as I really do not want to lose the work I have done on this the past week. Also can you send out a fix or something that disables these route points as they are causing more grief than good and frankly I am not using them on purpose they just happen by mistake when I click on a line instead of the box and it generates one.
Thanks