A terrain recently built for a game proto type in-between work and game design classes.
The task was to build a main island and a small island next according to a sketch, with different biomes.
This is by far the most advanced terrain build I’ve ever done. Some specs…
The terrain had to be scaled up a lot in order to get all the features in there at a reasonable scale, all though in the prototype it will be 5x5km.
The project scale is about 75x75km and delivered as 4K image maps.
Textured entirely in World Machine. Rendered with Marmoset.
You can tumble around the terrain on Artstation.