Trying to export a non-rectangular (12kmx18km) project from World Machine, to be imported into Unity. In the unity project I have a 6x9 array (minus a few unneeded sections) of terrain. Because of this I want to export a 3073x4609 pixel (6512+1 x 9512+1) heightmap in order to split it up into 513x513 sections externally, and apply these to my individual Unity terrains.
However, when trying to enter a custom resolution, for the ‘Build Resolution’ section of scene setup for my extents, it does not acknowledge the resolution change from the “8x12” that it gives me, and does not save this setting, when I select to use a custom resolution.
I am using the Indie license, if that makes a difference. Build 4020.