Utilizing flowmaps (vector displacement) maps possible?

I was wondering, if there’s a way to utilize flowmaps in World Machine?
What I mean by flowmaps is not to be mistaken for erosion flows. I simply mean 2d vector offsets sampled from a texture input and height map values sampled at the same position as the pixel in the flowmap to be shifted in the given direction.
Something like this for Substance Designer but for World Machine:

That would allow for some crazy terrain morphing.