Very weird combiner node bug

Hey there,
Just updated to latest WM but haven’t used this node a lot before so not sure if it’s new or existing
I have a lot of combiners placed, builds just fine at default resolution.
Up resolution to 4K and all nodes turn yellow (expected) except combiners (red!).
Build and they remain red and stay at “unbuilt”.
Going back to original resolution doesn’t fix it.

Hi Ronan,

Can you send me the world file that is affected by this to support@world-machine.com?

Cheers

I can confirm his, BUT I build first in 4K and then switched to 2 K and did a build

Aye it’s not resolution dependant

  • Builds fine
  • change resolution = break
  • save
  • load
  • now works untill you change resolution again

I’m off to go on a hike this sunday morning, but I should hopefully be able to track this down later tonight/tomorrow and fix with a hotfix soon!

Well it should be a huge deal as the combiner is very important, but since there’s a workaround (saving after changing resolution & reloading) it’s really not an emergency :slight_smile:

Just an update:

This is actually a regression in the macro device, not the combiner – you’ll notice that the macro output previews are blank. This is due to some code changes around world change notifications; I will update shortly and anyone who downloaded the affected version can update then.

Cheers

This is now fixed in 2.3.3.1, available now.

Thanks :slight_smile: was quite annoying hehe

Updated, confirm it’s fixed for me ! :slight_smile: