VoroNoise
As the name implies - it is a generator based on Voronoi.
If you take a look into the macro, you will notice that it doesn’t differ much from the technique perlin uses.
But with voronois, the results are absolutely different. And I’m not talking about some abstract freak heightfields - VoroNoise can produce quite realistic results.
I added a persistence control.
Integrating other parameters like setting the octave number wasn’t really possible due to too many devices, that would be needed.
The macro is slow enough for now :mrgreen:
But I added another Option, that switches the distance function euclidean and alternate2. I like alternate2, because it produces more curved lines.