Way to save quality of Instance Scattering/Tiling

This post is “General Discussion and Feature Request” in same time, because i’m actually dont know is that a lack of functions, or my lack of knowladges

So want to ask: I did mention that before (or maybe no) but i want way, in which local space object will be not damaged in quality by Instance devices, and others that may upscale so objects

What i mean:
Here is default object that up-scaled by parameters to its own device to huge sizes - in our case it is file input hill

Here is same file input object, that set to LocalSpace first. And up-scaled to same huge size by one of Instance nodes

As i understand, due to that LocalSpace is 8km x 8km and have celling limit of resolution and dimension size of project, you can not set it too for example x4 resolution of project and make 30km instead of 8km, to process by Instance nodes, and fully fix lose of quaility - if you will do such for resolution, as result you will receive same pixelated image in bad quality, just in higher resolution

Resacling methods, - i already know about them, and they do not fix problem. They just change counturs of pixels, to other smooth or not smooth proportions. But even with them quaility is still bad, just with other conturs.

So, want to ask - is that possible to fix by existing funcionality?
Or developer should add some feature to deal with this?