Here’s a project I’ve been working on in my free time. It’s 100% procedural, I didn’t use any layout tools, and it’s straight out of WM.
Image of my graph (I don’t know why, I like to see these things)…
Those are mostly macros, and the blue lines are each a set of 3 separate maps. For example, one pack contains Average Sun Light, Precipitation Potential, and Wind.
In the past I had it generating quality terrain zooming all the way down close to the size of a large Battlefield map. I’ve got some old examples of terrain up close here. I have more recently focused on continental scale generation and so naturally it looks like complete crap up close now. Unfortunately work has stalled because render times have become too bothersome for quick iteration, a new PC will do me good.
My end goal (long way away) is to generate an entire MMO sized world in a game engine (I’ll be eyeing UNIGINE for sure!). I’ve got distribution maps for pretty much everything from bedrock to soil, to plant and tree life, weather conditions, and also farm land and cities. There’s even a distinction between farm towns and port towns. I think I could actually generate distribution maps for just about everything I need to make a “living” MMO scale world. Granted it would probably be a dull world for a game, but also great base to start from.