@hamzaaa1988 Yep, two heightblending modes are present in the layers device (heightblend replace, and merge). And with the materials node, you can create procedural, as well as image texture based materials. Substance materials will need to be baked to textures if you want to use them right now, though that is a legit workaround. You can tile them using “instance tiling” node.
There’s a lot that’s yet unexplored, I’ve only used image based textures so far. This version of the material was created just to test and stress out the first iteration of the materials node. Everything is so much more polished and feature complete now.