There used to be a pstate member variable on the device to check what render state was being used by WM
I can’t find it anymore in the 2.3 PDK. Can I still access that, or has it been replaced with a get function?
I used it to check if an export node was valid for rendering something to disk based on a build (in the Activate function).
In Preview mode, the export was skipped. Otherwise it would continue to the output function.
Is there any replacement for that?
Or is there a better way to render something to disk based on a normal build? The default file export seems to do it (save the file every time the world machine is being build).
Hope someone can help!