WM still blending with 0% blend

I’m trying a workaround to the no tiles mesh generated issue, in doing that i noticed that if i do a tiled build with 0% blend, it will still go throught the “blending” step on all tiles.

This is not actually unanticipated behavior – the tiles are first formed in an intermediate temporary format, so the blending stage has to run and produce the final output tiles even if there is no actual blending occuring. Perhaps a better name for that phase would be “exporting”

Are you special casing something for 0%? Because the “blending” step was rather slow on highter res (iirc it was nearly 1/4 of the full render or something?)