Y flip of tiles on export

Should Y flip produce this? I exported a tile set of hfz files with flip Y axis of tiles and instead of flipping the world axis, it only flipped the individual tile axis. Using Commercial 2.2.

monks

This is expected behavior… Y flip controls which side is “up” in the individual graphic files. World Machine won’t care which is which as long as the export AND import is done with “flip Y axis” enabled.

I wanted a tile set which named the tiles from top left, to bottom right (across, then down from top left). I didn’t actually want to flip the tiles, just the naming order. I think I’ve been here before…think I posted about this previously. I’ve got a script that does the job thankfully.

monks