Hello there,
I’ve tried emailing but didn’t receive an answer, i may have ended up in the spam filter, so reiterating my question here as well as a second question
My first question was this email :
Hello,
I’m a new but happy customer of your world machine pro software and was wondering about the cost of a source license.
I’m currently in the prototyping stages of a game and was thinking about generating the content client side (by embedding the world machine engine) instead of delivering it with the program, enabling very small size download for extremely large worlds.
Could you give me a ballpark price for a royalty free license to source and binary redistribution of the modified source (so that I can ship it as a part of the game engine) so that I know if it’s worth pursuing or if I should drop the idea?
In any case thanks for making World Machine, I’m loving it!
Thanks.
My second question is, how does world maching scale? I’m thinking of building a . . . potentially monstruous machine (i’m talking generating very large worlds without tiled builds there, think “very large” single computer , not random 2K$ workstation, probably 100s of gb and 20s of cores mini, potentially up to 1TB ram and 80 cores), before i even begin to think of this, has world maching ever been used on very large machines? If i went ahead and got that, would you be willing to offer support to ensure it’s actually working smoothly and using up all these ressources?
Thanks!