4042 - Transform input for expander like in Crystalize?

It is not my idea, just a reminder on previous post on the forum that i did randomly found:

currently there no such thing, also primary post have no comment on the result is that possible or no :thinking:

There was no way to add this that would be efficient with the current implementation method.

The Expander device remains a target for future work. In particular, it has two real jobs:

  1. Grow/Shrink/Simplify the spatial extents of masks
  2. Alter the shape of a terrain

The same algorithm is used to do both right now, but seperating their function into two different devices would allow for a much more efficient implementation for #1, and more options for #2, including this suggestion. This remains as something I’d like to do.

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