Hello! I have been playing around with World Machine for a few days now in order to create the basis of a terrain for a city environment I am working on. So far, I’ve made some progress, but creating my desired terrain has proved beyond what I can figure out.
My goal is to create a relatively flat terrain with a grid of roads. This I’ve figured out how to do, and have made a result I’m pretty happy with. My issue comes in when I try to create flat “lots” in the squares of the grid. Though I need these lots to be flat, I also want them to match the height of the surrounding terrain. The only way I’ve found to create anything flat is to use the “constant” heightmap. However, this then ignores the height of surrounding terrain.
I’ve made a quick mockup in blender of what I am attempting to achieve. Any help is greatly appreciated, and I believe that World Machine will work great for what I’m aiming for. I just need to find the right way to do it.
Here is the mockup: