This category is a community wiki, editable by all!
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2
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567
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November 11, 2022
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Constant with current sea level setting
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3
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34
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April 15, 2024
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Coastal Erosion fills in existing water/0m terrain?
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1
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40
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April 14, 2024
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Holes scattered across complex terrain
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5
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61
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April 11, 2024
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HELP! Can you please tell me what kind of erosion is seen here?
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3
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44
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April 5, 2024
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Solutions for building high-res worlds WITHOUT tiling?
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5
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75
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March 30, 2024
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Mountain Cliffs
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12
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477
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March 22, 2024
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Do you have ideas on how to select central dot of shape?
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0
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79
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February 16, 2024
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I have trouble with Tiled File Input relative path
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0
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50
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February 7, 2024
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OpenGL 3.3 support issues
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1
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56
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February 3, 2024
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Brand new and looking for some help
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6
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154
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February 3, 2024
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What is the "Beach Map" input on the Coastal Erosion device?
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2
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95
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February 3, 2024
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How do I go about creating Flowmaps?
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1
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69
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February 1, 2024
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Create Smooth Gradient from coast to seabed
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3
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124
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January 20, 2024
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Is exists key bind to regulate devices "priority"?
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1
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58
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January 12, 2024
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How do I get the attention of support staff?
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1
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79
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January 8, 2024
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How to prevent objects from be half-cutted?
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6
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93
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December 27, 2023
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Is exists Key binds documentation?
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1
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69
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December 24, 2023
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How can I create a Blur that doesn't pass through zero values?
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4
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170
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November 29, 2023
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Push away existing terrain through displacement
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2
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149
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November 23, 2023
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Help desk has not responded
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1
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168
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October 29, 2023
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Working with USGS Heightmap Data
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18
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305
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October 22, 2023
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Need help activating my world machine license
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6
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200
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October 20, 2023
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Output with timestamp as filename
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2
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157
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October 6, 2023
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Turning a mask of 0m into water
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3
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158
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October 4, 2023
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Combining 2 TMD projects into a single project
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2
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124
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September 25, 2023
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Procedural Beach Placement/'Concavity vs Convexity' masking
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11
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995
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August 11, 2023
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Base for generating rolling plains?
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12
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443
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August 22, 2023
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Tutorial Project: Basics of procedural terrain modelling in World Machine
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3
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661
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August 21, 2023
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Blending Two Heightmaps While Keeping Perfect Elevation?
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4
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284
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August 12, 2023
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