Greetings, fellow World Machine users!
My name’s Brian, and I’m a freelancer by day, indie game developer by night, and insomniac all in between.
As I deal with creating 3D environments as part of my work, both of my lines of work consist of me using a lot of heightmaps.
I’ve long needed a way to quickly extract heightmaps from 3D meshes. Surprisingly, there are only a minute handful of ways to do this, even commercially.
So, I’ve created a little makeshift solution for it. A bit crude but it works fine.
Without further delay, here’s my Heightmap Template for the free 3D program Blender: http://www.blendswap.com/blends/view/70379
This is a simple, fast and free way to extract beautiful heightmaps from sculpted/modeled terrain meshes, so that you can easily bring them into World Machine.
This also allows a circular workflow between Blender (or your 3D program of choice) and World Machine, as you can extract maps and export from Blender and import into World Machine, and edit back again in Blender, as many heightmaps as you need.
I am working to refine this with a script towards automating this whole process. I am also working on a UDK version of this template.
Overall, I’m working on a robust toolkit for Blender to allow for expedient game development workflow, and seamless transition between World Machine and Blender is included (expect a plugin sometime in 2014).
Though, I am busy with my daily occupations, so the work has been gradual. I am also waiting on an upcoming release of Blender, which will feature native support for creating clean template files.
Anyways, I hope this helps somebody out there.
- Brian Lockett
3D Freelancer