In the continuing adventures of translating my hand drawn map into a real terrain, I’ve been having problems getting both realistic rivers as well as lakes in World Machine. Currently, the only way I seem to be able to get lakes is with a Create Water node with no Flow Restructure node present, but that method makes too many lakes (as well as lakes that are too large). Once the Flow Restructure Node is present, every lake seems to turn into rivers and river valleys, albeit really pleasing rivers and river valleys.
I’m trying to create glacial melt lakes (Like the Great Lakes surrounding my home state of Michigan), and with the surrounding terrain, they should exist at higher than sea level, so simply plopping a distorted crater into the landscape is out. I’ve not yet messed with the Drainage Input or Synthesis Guide ports on the Flow Restructure node. Does my answer lie there, or am I on the wrong path completely? Other than that, I’m tapped for ideas, since you don’t seem to be able to connect water to combiners (I thought I could combine a Create Water node without Flow Restructure and a Create Water node with Flow Restructure using a Shape Generator to mask out the lake area).