Hi all,
do you have allstar devices or allstar device combos you use time and time again because they have proven to deliver great results, are very flexible or are just great to work with? If yes, why don’t we share them among us
Let me start:
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Layout/Shapes device
As I have mentioned in some of my other posts I think this is one of the best nodes in WM and for me one of its USPs. Shapes are so flexible they can be used for masking, for shaping terrain, for rough blockouts, for manual texturing etc. But the best function is that they work as an interface within World Machine. A battle-tested workflow I used in the past was to create a node-network for a specific, art directed terrain and then I could hand my prepared node-network to other team members and only had to teach them how the shapes work and what they do, they didn’t need to understand all the details of the node network and this ensured that the artistic direction was very easy to respect and terrains could be created in a quick and easy manner. Love this node! Especially for game terrains shapes offer a great deal of control and can be mixed and matched with the amount of randomness you want or don’t want. -
Expander
I remember some years back I hesitated to use the expander because it tended to be very slow and expensive. Today I use it a lot. It is such a great device for shaping rocky terrains, blowing up details (especially important for smaller scale terrains), manipulating masks and much more. -
Terrace
Very simple device but with many cool usecases. Be it strata, cartography lines, thin lines in the sand, sedimentation texturing, terrace can help you out. -
Advanced Perlin
I guess this is obvious but this is pretty much the starting point of so many different terrains, masks, textures and so on. It has so much flexibility and can create so many useful noises I cannot imagine WM without it. I love to use high frequency perlin with square expander and erosion to create nice blocky rock shapes.
Devices I was always interested in but never found the right application for them: Thermal Weathering, Curves, Mimic, Flow Restructure.
What about you?