Automated tile building

Hi - I am new to WB. I am trying to build a world 32^2Km with a resolution of 1m. On my machine (Windows XP Professional 32bit) I can build the tiles in small batches of 1^2Km without running out of memory. Is there a way of scripting the build a few tiles at a time so that I can just leave a machine running in the background?

If you have the basic version I fear there is no way to do this automatically.
If you run out of memory, you should check memory conservation (in the word extents dialog) and take a look at this: http://www.world-machine.com/large_address.html

Thanks for the reply. I have the pro version. I can get the tiles out by selecting a few rows at a time, but I have to keep setting up new rows as they build (The whole build takes several hours). If I try to build all of the tiles in one go, I run out of memory whilst merging. Just wondered if one of the scripting gurus could tell me if there was a way of scripting the build of each group of tiles incrementally so that I do not go over the memory limit.

„ Java is like overly protective mom - helicopter mom they call them at the park. That’s Java. Java’s making sure “Are you ok sweetie? Let me stay right here to catch you when you fall!”
C++ is crack mom.

Aha! So that’s why WM crashes! Just kidding!

(Oh ok… well normally I’d recommend to just not merge the tiles but WM wrongly does this automatically.)

WM uses a temp-Folder where it stores the tiles. I think WM doesn’t delete them when builds fail - or at least not before the end of the build. So try and look whether the files appear there.

btw: The quote is from a lecture from Standford University. Having worked with C++ for a while now I can confirm what it says about it. :wink:

Hi there,

I’m logging this as a bug, as there are a couple memory leak issues in 2.1 that are being cleaned up. The 2.15 patch fixes a number of them, so try applying the patch and then check again to see if you run into the same problem.