Hey there,
I was asking myself what would be a feasible approach to create terrain tiles for usage in a video game editor like TilEd http://www.mapeditor.org/ …
There’s a blog entry I found http://mygaragegame.blogspot.de/2012/08/terrain-tiles.html that explains the process. But when it comes to making things tile (heightmap, diffuse and normal map) the description gets very vague. Some kind of photoshop script is mentioned for making the heightmap tile… but that doesn’t seem to transfer to the normal map and diffuse/color map as well - also the script isn’t described anywhere in the blog entry.
I’d like to hear your thoughts before I delve into this. Any comments are highly appreciated.