Hey Guys!
I was wondering if any of you could give me the scoop on how to merge different height maps before exporting them into a game engine. I’m trying to make a wildlife open world of around 30km2, the work flow I use for the individual terrains, is the one described by Wenda on his tutorials: http://www.youtube.com/watch?v=p0o3bqoM0Qg As in: first I build a basic layout of the terrain using Mudbox, then I export the height map into WorldMachine for the erosion effects, and color map. Using Photoshop I can tweak the textures and finally the height map and color map are imported into the Engine, in this case CryEngine 3. Now, that’s all well and good, but what I can’t figure out is how can I make a huge terrain and edit it’s different sections separately, for example: plains, a coastal area and some hills. Should I make it entirely on MudBox in one go? Or in WorldMachine first, then detailed it on MudBox? In WorldMachine there’s a Tiled Input, maybe that’s the answer. I know you can’t import more than one heightmap per project in the CryEngine 3, so I need a way to combine them earlier in the process, I want to be able to apply the effects that WorldMachine provides across the whole terrain and make it feel seamless, but been able to imported into the engine separately, or at least as I combined them in another program, update my height map as I create new sections, areas o zones.
I hope I didn’t ramble to much, any help would be greatly appreciated, cheers! =D