Colorizer nod behavior

Can somone help me confirm this or am I doing something wrong?

When I set the Colorizer nod to #FF222222 (it should be RGB 34) it export the bitmap to RGB 33 #FF212121.

I am using WM4050

Open WM

add Slope, Colorizer and output bitmap and set slope falloff to 0

Open Colorizernod and edit HEX #FF222222

Build using yellow button. Save File, Open file In Photoshop software

and check the black value. The black is now 33.33.33.

There is also one other strange thing happening in the Colorizenod

When you now click on each of the RGB value (0.13) the HEX#value changes to FF212121

If someone could try this and see if it is my computer or WM…

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I just checked the result on my computer (Windows 10 Pro) and I also measure black as 33.33.33, different from the setting that was defined in the gradient of World Machine (4050). My guess that this is a bug in the color/greyscale processing of World Machine.

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Thank you for replying.

Maybe it has something to do with this:

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