I would prefer one project file. My basic island gets created by a perlin and multiplying/substracting/adding a couple shapes with it. The resulting island i want to insert into a bigger perlin (or whatever i can use to create a bigger space that can house the islands i will create).
I basically want to create multiple islands in that project, but i dont want them to share a common perlin when creating them (different biomes, nothing in common and easier to work on seperately anyway). I would like to merge them together with one of the devices, to make them populate a large map. I need to be able to scale each island relative to the main map for that though.
I tried the file input device as a workaround, it does offer a scaling option when used with the instance placer device. However the result is wrong so far. The island gets distorted. It even changes size each time you check or uncheck one of the boxes (seems to be a bug). But even without that, the scaling unfortunately doesn’t give the desired results.
But from how it looks, the workaround via using fileinput with a hightmap exported from WM, shouldnt be necessary. I can create a 21km perlin. Why shouldnt i be able to insert an island created by perlin, shapes and combiners into it, while mainting control over its scale? There might be a way to use combiners or similar devices to insert things next to each other instead of blending them?