I have a few questions that I need answered so I can continue work on a game project I’m working on.
- How do I connect different pieces of terrain I’ve created?
I’d really like to keep this inside of World Machine instead of taking the individual pieces into Mudbox, and the reason for that is I need the splatmaps for each individual biome so I can import them into UE4.
The reason I need the splatmaps is because texturing the terrain is an absolute nightmare and splatmaps make it so I can assign textures easily. (http://i.ytimg.com/vi/c88kdTPaXZQ/maxresdefault.jpg)
- Is it even possible to make splatmaps if I generate the maps using a tiled build?
The map size is quite large, so I have to generate tiles in WM and then connect them inside UE using World Composition, which are basically tiles that you import pieces of terrain into.
I’ve attached some pictures of the node networks I have but like I’ve stated, I have no idea how to connect them in WM.