I’m looking into software for creating a 2d map as displayed on the world machine home page. I’ve read through the user’s guide, and so while I have a basic understanding of the functionality, I’m having trouble piecing it together to look like the home page (as in the Tour WM in 30 seconds video). Can someone please help? Thanks in advance!
Actually, I just noticed that the project is shown briefly in the tutorial video, but it’s too small to see. Anyone know if that project is available for download anywhere?
Oh! I see that! Yes, that’s exactly what I was looking for, thank you.
I’m trying to recreate the look of the map displayed before the play button is even pressed. The colors (or shading, perhaps its a lighting effect?) are different and the detail displayed in the video is much better than the project in the tutorial. Perhaps that’s a function of the Basic version vs. the Standard/Pro version?
The section shown right at the start is from Layout View, which refines detail as needed to fit the view. Also, the lighting angle is likely different (just drag in the left-side window to change the lighting). That is the most likely cause of the perceived difference in detail.
Yes, that is indeed the case. The layout view on my computer is not rendering the lighting, but I can see it correctly on the 2D and 3D views. A suggested improvement for a future version would be to allow precise lighting input for each extent (or for the world as a whole). Thanks very much for your help!
Oh, looks like you do have precise lighting controls at the device level, that’s very neat.
I’m mucking about with the “Basic Coverage” macro you’ve included and I’m trying to modify it such that instead of using the vegetation color (or one of the other colors), it draws pixels from a 128x128 texture image. Is this possible?
Just replace the color generator with a “File Input” device from the generators tab and use the same mask input from the Inverter device to limit its effect.
Remember to turn on the “Interpret as RGB” option and, since your texture probably isnt that large, also change “Outside Behavior” to “Tile” and scale the whole thing down with the “Quick Scaling” slider.
Also, the File Input device might be placed, by default, outside the current extent, so dont panic if you see just a black preview, in the beginning. Move to the Layout View and place and resize it correctly to fit your extent.
I’ve attached a render of the tutorial5 extent with a grass texture replacing “vegetation” color. It’s a low quality texture not meant for a terrain of this size and scale, but I guess with some Photoshop color retouch it could easily become a nice woods texture.