Create Smooth Gradient from coast to seabed

Morning all,

I am using satellite data to create an island, unfortunately the data doesn’t include any data for underwater.

I am able to extract the coastline, if you like. Which gives me something like the following.
Top most altitude is the sealevel, bottom altitude is the seabed.

What I want to do is create a gradient from top to bottom, in order to blend the height above ground into the seabed.

I thought I might be able to do this with a series of blue nodes but I just cant figure out how to do it.

Any help would be very much appreciated.

Thanks in advance!

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I think it would just easier to take into photoshop and paint the seabed.

Ye, blue nodes - you can try Expander in Linear mode, it will create slopes

But you will need to addtionally modify them, cause they will not look good

I’m not sure what your data flow looks like, so I assumed a worst possible scenario in which the land and sea floor are combined into one heightmap. If that is the case, I propose the following solution. Note, this is the core principle, you can really increase fidelity with some noise and distortion.

See the .tmd file here: blending-land-and-sea.tmd (122.8 KB)

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