I need to make some desert sand dunes for one of our projects.
At the moment we have a low poly env with the base duens blocked out. What Im needing is to add detailing on top.
Especially the scalloped wind blown feel of sand
Make a single dune that spans the whole heightfield. I assume that it will look roughly like a triangular prism. (I hope you know what I mean ^^)
Add Ramp device, turn up frequency, check Keep full height.
Go to 2
I also suggest adding a little displacement to break the pattern/make it look more natural.
One problem of course will be the resolution of your terrain. If it’s 1km x 1km you will need at least a resolution of 2k² to make 1m wide details. So it might be a good idea not to include those details directly in the terrain.
From your photo it looks like those ripples are only on one side - use Select angle to mask those areas.
EDIT!: Note that the preview will suffer from heavy aliasing with fine repeating structures like that! You’ll have to build the world to get a realisitc view.