I am trying to use World Machine to create the heightmaps for the battlefield 2 (BF2) game engine. BF2 requires the heightmaps to be in a specific format to read and it appears that WM doesn’t quite support this. So I wanted to post here and see if anyone has any suggestions.
Here’s what I have found to work…
- Create a 512x512 terrain in world machine (WM) and save it as a terragen file.
- Open the .ter file in terragen (free version) and export as a RAW 16-bit Intel byte-order (.raw) file.
Where this doesn’t work for me is I am trying to create terrains larger than 512x512. I really don’t want to purchase terragen ($99 USD) just to perform this conversion. I have also been told that photoshop would work for me, but again, I’m not interested in shelling out that much money just to convert a file.
Does anyone have any suggestions?
Are there free or inexpensive tools that would perform this conversion for larger size terrains?