Exposing device parameters?

How can I get the ‘Low’ and ‘High’ ports exposed on the Height Selector like in WM2 (legacy device)? The only parameters I can get are Range and falloff.
I’m creating a macro that outputs Splatmaps for unity and need parameter control.


For Macro use, you’d want to use a Range Selector parameter, then plug that into the “Height Range” parameter along the top of the Select Height device.

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Thank you!!
I was using a float and didn’t think of using a different type.

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