Hello,
I would like to add a canyon to a existing terrain which I’ve created in unity. I’ve exported the heightmap of the terrain and imported it into WM.
Could someone give me a hint how I extend this terrain in WM? I’ve already tried it with the combiner, but my imported terrain should stay untouched.
The canyon should be a completely new area which should be smoothly connected to my imported terrain.
Thanks!
Hi there,
The easiest way is to set your file input device to locate the imported terrain into some subset of your larger intended terrain area. You might want/need to increase the size of the world to give yourself enough space.
Then connect a Chooser that has as its inputs the World Machine generated terrain, the imported file input, and as the “control mask” plugged into input c on the chooser, use the mask output from your file input device. This will combine your two terrain inputs so that the file is used where it is present, and the WM terrain where it is not. You can adjust the amount of blending with the file input’s parameter.
From there it’s just a matter of making your new terrain in world machine and then re-exporting!