Flow reconstructure and create water

Hi! I’m working on terrain where I’ve used the Flow Reconstruct and Create Water devices, and I want to integrate it into a tiled build.

Does anyone have advice on ensuring consistency across tiles? I’ve considered increasing overlap zones, but that doesn’t solve all issues.

Are there specific devices or workflows that work well for maintaining consistency with these types of effects in a tiled build?

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No solution

Use River device if you want rivers in Tiled Builds

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Thank you! Was worth a shot :slight_smile: I’ll try to achieve the effect manually with the river device like you mention.