When controlling a checkbox parameter with a scalar, all values ≤ 0.5 will be converted to a false value and all values > 0.5 will be converted to a true value.
Hint 2
You only need one arithmetic device. Think about whether you need it to clamp or rollover ;).
So I wanted a full 1.0 on the parameter to roll back to a default state (since 0° and 360° are the same value). I think it could be done using only one arithmetic device if you don’t care if 1.0 resets it to default, but for the results I wanted, it needed that extra .01 added to the X flip. Also the values are set so that everything moves at what I considered to be the “expected” value (one location at 0/1, a different one at 0.25, 0.5, and 0.75).
I was messing with this a bit more, and have made an escalation to the challenge: Starting with the macro created before, make it so the macro can place the object anywhere on the edge of the world like so:
So, I suppose you are using a displacement device to move it around, and I wonder if you cherrypicked the dimensions/limits of the offset slider to prevent it displacing the object out of the terrain. Am I correct?