Update 2:
The new version can be found here: http://nkblog.nkdev.de/?page_id=446 and contains some significant improvements:
- Erosion now has to be done outside the macro
- removed a lot of devices that weren’t necessary anymore (splitters) or didn’t have a big enough impact to justify their existence
- The adapter is gone - you’ll be able to handle this stuff yourself
[size=9px]old posts:
Update:
I tried to improve the macro…
Changes:
- better control over the shape of the glacier
- better mask output, own structure can now be applied easily using a combiner, mode: “multiply”
- less devices/memory used
- includes an adapter macro to use your own terrain instead of heavily eroded one the macro creates
I called it b(beta) because its hard for me to test it due to the extreme (low) speed of my pc. :?
http://home.arcor.de/nicokorn//worldmachine/downloads/glaciers1_2b.rar
Here it is as promised in the geology thread.
It isn’t perfect or absolutely realistic, but it does a quite good job. At least I don’t now of a macro that does the same better. :mrgreen:
(if such a macro exists , I’d really like to take a look at it )
http://www.nicokorn.de.vu/worldmachine/downloads/glaciers.rar
(edit: for standard edition only)[/size]