V1.0 public release grows closer, and in the days to come I’m going to start posting more information on just what is new… WM 1.0 is a significant leap forward in more areas than one. For what it’s worth, personally, after working heavily with 1.0 in development, .99 seems too archaic to use.
Along with v1.0 is the need for a new website. When the website for v1.0 goes up, I want to include some cool images/screenshots/etc, that have used WM in some way. In addition, there’ll probably be some sort of “Praise for WM” section, where I’ll post snippets from people who have found WM very useful/done something great with it.
To that end, if you’ve done something cool with WM, I’d love to know about it! If you have an image to share, that would be awesome; but if not, a description of how and why you used WM for it is great too.
Well in addition to countless number of world machine files trying every possible experamentation with various terrain types (Mostly based on inspiration of reading geology papers) i use the various terrains for texture work for other types of software… i find it works well for some reason but probably perlins are the reason… it gets addictive at times and version 1 will spark that creativity even more so… looking foward to that… i will have to post examples once the new site emerges… that and my insane attempt to create planet maps…
Any thought to making the new version run on a Mac? I use TG on my Mac, and I love WM, but using WM in Virtual PC with any kind of resolution is essentially a waste of time (and a lot of it!).
Porting WM to the Mac wouldn’t be easy, per se – that kind of thing never is, but alot of WM was designed with platform independance in mind. The graphics are done with OpenGL, the core is transferrable – the only thing that would be time consuming would be recreating the whole interface.
With that said, the biggest problem is time and money, or lack thereof. I don’t have a mac myself, so to develop a Mac version I’d have to go out and purchase one, which is a tough proposition.
I’m still mulling it over. Sometime after v1.0 comes out for the PC, I’m going to see if I can really get a good handle on what the demand is like on the mac side, and go from there.
no need to port it to mac, that os is as good as death. Better work on a PGM exporter even more important then the .obj exporter i asked
here is my cool snow landscape i did in wm1.0 with an export through pgm into bryce.
Well frankly, I really have no idea what I’m doing in wm1.2 yet. I bumble along and occasionally something comes out, more by accident than by design. I do try though, I do try.