[Help] How should I create a seamless heightmap in World Machine?

I’m currently trying to make some textures inside of World Machine which would have a normal map, AO, and also specular channels. (This is a personal challenge to increase my World Machine skills.)

I’m currently struggling to create a seamless texture procedurally, so if anyone could help me that would be great! :smiley:

A solution posted by Stephen

Alternatively, I have a macro which does this. It’s part of my macro pack and is called Seamless (yes a very original name lol).

What should I do if I also want rotational tileability?
The seamless thing does work but not for rotation.

Can you clarify what you mean with “rotational”? Is it just rotating a texture 90°? I’m not sure if that is possible without weird artefacts.

By rotational I mean it would tile seamlessly even when the heightmap is rotated by a multiple of 90 degrees.