This is my base Hight map it is a flat hight map i made in photo shop the black area is the lowest spot i want to know how to add life to the other area
this is geting closer
Finaly found a set up i like now to move on to hills. Got a good way to do mountain’s am wes1 is the newest one
The splat map is giving me a little bit of an issue. I need it to be able to have more verity on it so when i apply the textures in unity it looks more real.
Place a File Input device into your device world (available under the Generator tab). Import your shape using the file input – converting to a supported image format as necessary (JPGs are not currently supported; jpeg artifacts look particularily bad in heightfields).
Then hook the output of the file input into the mask input of an advanced perlin noise generator. This will use your outline as a mask for the terrain to be generated.
The edges might be too sharp as is, so if that is the case then go ahead and drop a Blur device onto the wire between the file input and the perlin noise, and adjust the blur radius until you have a pleasant transition area
When i do that it stays the same as is was just a little less height so i add a combiner and add Pearline noise with the advanced Pearline and it was over powered with mountains how can i fix this so there is less mountains
I tend to use a clamp device after the perlin noise, to control the height of the mountains. You would set the clamp to normalise…but then I tend to combine terrains in layers- adding the mountains on top of an underlying terrain with a combiner device. Should help control the noise though in any case.