Oh, interesting! I’ve never used Unity before, so I’m not sure exactly how the texture import goes, so take this with a grain of salt!
Working in Terragen, I know sometimes the heightmap will import in centered on the center of the terrain, whereas textures will import in centered on the upper left corner of the image. That doesn’t appear to be happening here (as the texture covers the entire terrain without seams), but if the heightmap is a different filetype than the texture (tiff vs png, for example), it’s possible that it’s importing them differently, so perhaps flipping the texture would solve it.
Failing that, I’d double check the scaling on the texture. At a quick glace, the texture shown in Unity seems like it might be “zoomed in” quite a bit, so maybe check and see if it’s scaling it to much larger than the terrain.
All that being said, it may be a weird perspective issue, but I feel like the terrains are still different from each other. If nothing else, the terrain itself is definitely mirrored in some way.
As I have so beautifully illustrated here
Even if you were to orbit the camera around so that we’re looking from the same angle, the two circled parts wouldn’t match up. In the World Machine view, the little…I don’t know what to call it, high altitude valley? Is located down and to the right of the peak, whereas if you were to orbit around the Unity terrain, it would appear up and to the left of the same peak. So my guess is there’s definitely some flipping going on, possibly some scaling as well. Though I’m also coming off of a 13 hour day at work with far too much caffeine in my system, so if I’m just not rotating things in my head properly, I wouldn’t be surprised.